Post by A. Silver on Nov 30, 2023 1:10:09 GMT
Each team will post their own "<Team> Spending Thread" to track spending. All spending will be posted in your own team spending thread. This should make it easier to track previous camps and easily find who and what camps you've done recently.
** ALL SPENDING MUST BE DONE BEFORE THE PLAYOFFS UNLESS OTHERWISE NOTED**
** TWO MAX CAMPS PER PLAYER PER YEAR/CAREER UNLESS OTHERWISE NOTED**
HOW TO SPEND CASH
Subject to change at any time
All player spending must be done (posted) by final sim of season. No spending will be allowed during playoffs or before season flip once the last sim of the regular season has been processed with the exception of certain contract extensions. International players may not be camped.
Luxury Tax
Soft Cap Luxury Tax
Every team over the cap will incur a luxury tax penalty of $50 per million over, rounded up to the closest million. For example if the salary cap is $100,000,000 and your salary is $104,098,746 then you would be 5 million over and owe $250 (50x5) in luxury tax. This is owed at the beginning of the following season.
Improvement Camps
Any player with 0-3 years experience can be sent to an improvement camp. Each player can be sent to the same camp twice in his career, and can only go to two camps per season. All improvement/exception camps are $500.
Camps cannot raise a rating over 85, if a camp puts a rating over 85, it will be ignored and you will go to potential instead. This applies for bonuses from draft notes as well, but those will not go to potential unless specified by the note.
I will not reveal what attributes are increased for camps that are not specific (mentor camps, etc)
Please post improvement camps in the following format:
Keegan Murray:
Big Man Camp (1st of season, 1st of career)
+2 Post Defense
+1 Offensive Rebounding
+1 Defensive Rebounding
Big Man Camp
+2 Post Defense
+1 Offensive Rebounding
+1 Defensive Rebounding
Big Man Range Camp
+2 3 point shooting
+2 Post Defense
Forward Camp
+1 Inside
+1 Perimeter Defense
+1 Post Defense
+1 Offensive Rebounding
Wing Camp
+1 Three point shot
+1 Stealing
+2 Perimeter Defense
Point Guard Camp
+1 Handling
+1 Passing
+2 Perimeter Defense
Combo Guard Camp
+2 Passing
+1 Three point shot
+2 Perimeter Defense
Loose Ball Camp
+1 Handling
+1 Stealing
+1 Offensive Rebounding
+1 Quickness
Inside Scoring Camp
+1 Inside Scoring
+2 Jumping
Outside Scoring Camp
+1 Jump Shot
+1 Three Point Shot
+1 Quickness
Scoring Camp
+1 Inside
+1 Jump Shot
+1 Three Point Shot
Passing Camp
+1 Handling
+3 Passing
Well-Rounded Defender Camp
+1 Blocking
+1 Stealing
+2 Post Defense
+2 Perimeter Defense
+2 Drive Defense
Offensive Rebounding Camp
+2 Offensive Rebounding
+1 Strength
Defensive Rebounding Camp
+2 Defensive Rebounding
+1 Strength
Put Back Camp
+1 Offensive Rebounding
+1 Inside
+1 Jumping
Outlet Passer Camp
+1 Defensive Rebounding
+2 Passing
+1 Handling
Fundamentals Camp
+1 Handling
+1 Jump Shot
+1 Perimeter Defense
+1 Defensive Rebounding
Perimeter Defense Camp
+2 Stealing
+2 Perimeter Defense
+2 Drive Defense
Post Defense Camp
+2 Blocking
+2 Post Defense
+2 Drive Defense
Hand-eye Coordination Camp
+1 Stealing
+1 Blocking
+1 Quickness
Focus on your Weakness Camp - These are doubled if the increased rating is lower than 20, tripled if lower than 10
+4 to lowest non-athletic rating
+2 to 2nd lowest non-athletic rating
Do What you Do Camp
+2 Best non-athletic rating (CAN GO OVER THE CAP OF 85)
+1 2nd best non-athletic rating (CAN GO OVER THE CAP OF 85)
Exception camps
These camps have different requirements and cost Experience requirements remain the same unless otherwise noted.These camps still count towards the 2 camp limit per season and career.
Mentor Camp - $1000
Must have a player on your team that has been an all-star (in the game, real life all star awards do not count) at the same position as the desired camped player (For example if you have an aging PG who was an all-star several years ago and was great at handling, jumpshot, and steals, you can camp a young player to gain ratings in handling, jumpshot, and steals). Excludes Strength/Quickness/Jumping.
+12 split evenly between mentor's top 3 ratings. Camped player must never have been to an all-star game. C can mentor PF and vice versa.
MENTOR CAMP BONUS (only one bonus per player for their career)
MVP - +2 to inside, jumpshot, and 3 pointer
DPOTY - +2 to Post D, Per D, Stealing, and Blocking
All League 1st team - +5 potential
All League 2nd team - +3 potential
All League 3rd team - +1 potential
Diamond in the rough - $500
+10 to any rating(s) of your choosing and +5 potential. Can only be used on players drafted in the 2nd round or undrafted players, can be the only camp a player has for this season, and can only be used once in a player's career. (Includes strength/quickness/jumping/potential)
Supercamp - $2000
+12 to any ratings of your choosing. Can only be used once in a player's career, and can be the only camp a player has for this season. +5 max to any one rating, cannot choose strength/quickness/jumping/potential.
Old guys camps
These camps can be used only on older players. These each cost $500 and can be used twice unless otherwise noted. The normal cap of 85 does not apply for any of these camps.
Old Man Strength
+5 strength to any player 32+ years old.
2nd Wind
+5 quickness to any player 32+ years old.
Late Bloomer
Gain +3 to any 3 ratings of your choice. May only be used on a player with more than 4 years of experience and only on a player who has never averaged 15+ minutes per game. Players who have previously received a supercamp or 4 years of regular camps are not eligible for late bloomer camps.
Young Guy Camps
These camps can be used only on younger players. These each cost $500 and can only be used once and do not count towards season limits.
Growth camp
Any player 19 or younger on your team grows 1 inch. Can only be used once in a player's career.
Filling Out camp - can only be used on PF/C who weigh less than 220lbs
Any player 19 or younger on your team gains 20 lbs and +8 strength. Can only be used once in a player's career.
Misc:
These can be used at any time for any player unless otherwise noted
Team Doctor $50
Reduce any injury by 1 days (reusable - max 1/2 of initial injury length, rounded down. So you could reduce a 21 day injury to 10 days by using this camp 11 times. Cannot be used during the playoffs. Only usable on injuries of 10+ days.)
Adapt $500
Any player gets -5 strength and is able to be the primary backup at a smaller position (a SF could backup SG with this camp for example). This does not allow a player to be able to 3rd string a position 2 smaller (a PF can backup SF with this, but cannot 3rd string SG). This camp does not work on Centers, as they can already backup PF. Adapting a Center does not allow them to backup SF.
Can only be used once per player for his career. This is signified with a period after a player's name. Players who come into the league with a period after their name are eligible for adapt camps, and will receive two periods, allowing them to backup 2 smaller positions.
Career Resurgance - $250
Permanently change the position of a player 28+ years old who has played less than 25 minutes each of the last 3 seasons (including this season if over 40 games played). Eligible changes are: PF to SF, SF to SG, SG to PG. WARNING: Changing a forward to a guard could permanently lower his rebounding ratings under-the-hood. Any of these changes may result in permanent changes in the defensive rating displayed, but under-the-hood ratings will remain the same.
Contracts:
Contract Extension - $500
Extend the expiring contract of any player with 70+ loyalty for ~110% of his current contract value. Usable once per year per team. Cannot be used on rookie contracts. Cannot be used two years in a row on the same player. Cannot be used on extended MLE contracts.
Expert Negotiator $500
Bring in an expert negotiator once the player's agent has revealed his contract demands. This allows you to increase or decrease the number of years on the deal by 1 (If increased, the new final year will be 110% of the previous final year. Cannot increase a max contract. Only usable once per contract offer.)
Extend 2nd rounder contract $200
Makes a 2nd round contract 3 years at 1,000,000. May be done at any time before the playoffs of a 2nd rounder's expiring contract.
Extend MLE contract $200 to two years (@ 7.5 mil), $500 to three years (@ 10 mil)
Makes an MLE contract either 2 or 3 years.
Extend LLE contract $100 to two years (@3 mil), $250 to three years (@5 mil)
Makes an LLE contract either 2 or 3 years.
Scouting:
Sharing scouting information with other GMs is forbidden - there will be consequences if I find out this is happening. Scouting requests must be PMed to a commish directly. Scouting can be done at any time.
Scout any player - $200 (includes all ratings + potential)
if the player is on a different team and you do not tell me the team then the request will be completely ignored
New GM Freebies
- New GMs get one free amnesty cut of any player. This player must be on the team at the time the new GM takes over, and does not count for the current season. The way it will be handled is the player's remaining years on the contract will be removed, but the current season's salary stays and that player turns into an expiring contract with no bird years. This can only be done between sim 22 (after trade deadline) and day 1 of FA on a new GMs 1st year with the team. If the GM misses that window then this amnesty opportunity is lost.
- If a bank was negative and reset to 0, new GMs will receive 2 free camps for their first season here.
Overcamping rule
- If you send a player to a camp they are not eligible for and it is caught at the end of the season when you are no longer able to camp, you are allowed a replacement camp which is any normal improvement camp that costs zero dollars but -3 potential.
** ALL SPENDING MUST BE DONE BEFORE THE PLAYOFFS UNLESS OTHERWISE NOTED**
** TWO MAX CAMPS PER PLAYER PER YEAR/CAREER UNLESS OTHERWISE NOTED**
HOW TO SPEND CASH
Subject to change at any time
All player spending must be done (posted) by final sim of season. No spending will be allowed during playoffs or before season flip once the last sim of the regular season has been processed with the exception of certain contract extensions. International players may not be camped.
Luxury Tax
Soft Cap Luxury Tax
Every team over the cap will incur a luxury tax penalty of $50 per million over, rounded up to the closest million. For example if the salary cap is $100,000,000 and your salary is $104,098,746 then you would be 5 million over and owe $250 (50x5) in luxury tax. This is owed at the beginning of the following season.
Improvement Camps
Any player with 0-3 years experience can be sent to an improvement camp. Each player can be sent to the same camp twice in his career, and can only go to two camps per season. All improvement/exception camps are $500.
Camps cannot raise a rating over 85, if a camp puts a rating over 85, it will be ignored and you will go to potential instead. This applies for bonuses from draft notes as well, but those will not go to potential unless specified by the note.
I will not reveal what attributes are increased for camps that are not specific (mentor camps, etc)
Please post improvement camps in the following format:
Keegan Murray:
Big Man Camp (1st of season, 1st of career)
+2 Post Defense
+1 Offensive Rebounding
+1 Defensive Rebounding
Big Man Camp
+2 Post Defense
+1 Offensive Rebounding
+1 Defensive Rebounding
Big Man Range Camp
+2 3 point shooting
+2 Post Defense
Forward Camp
+1 Inside
+1 Perimeter Defense
+1 Post Defense
+1 Offensive Rebounding
Wing Camp
+1 Three point shot
+1 Stealing
+2 Perimeter Defense
Point Guard Camp
+1 Handling
+1 Passing
+2 Perimeter Defense
Combo Guard Camp
+2 Passing
+1 Three point shot
+2 Perimeter Defense
Loose Ball Camp
+1 Handling
+1 Stealing
+1 Offensive Rebounding
+1 Quickness
Inside Scoring Camp
+1 Inside Scoring
+2 Jumping
Outside Scoring Camp
+1 Jump Shot
+1 Three Point Shot
+1 Quickness
Scoring Camp
+1 Inside
+1 Jump Shot
+1 Three Point Shot
Passing Camp
+1 Handling
+3 Passing
Well-Rounded Defender Camp
+1 Blocking
+1 Stealing
+2 Post Defense
+2 Perimeter Defense
+2 Drive Defense
Offensive Rebounding Camp
+2 Offensive Rebounding
+1 Strength
Defensive Rebounding Camp
+2 Defensive Rebounding
+1 Strength
Put Back Camp
+1 Offensive Rebounding
+1 Inside
+1 Jumping
Outlet Passer Camp
+1 Defensive Rebounding
+2 Passing
+1 Handling
Fundamentals Camp
+1 Handling
+1 Jump Shot
+1 Perimeter Defense
+1 Defensive Rebounding
Perimeter Defense Camp
+2 Stealing
+2 Perimeter Defense
+2 Drive Defense
Post Defense Camp
+2 Blocking
+2 Post Defense
+2 Drive Defense
Hand-eye Coordination Camp
+1 Stealing
+1 Blocking
+1 Quickness
Focus on your Weakness Camp - These are doubled if the increased rating is lower than 20, tripled if lower than 10
+4 to lowest non-athletic rating
+2 to 2nd lowest non-athletic rating
Do What you Do Camp
+2 Best non-athletic rating (CAN GO OVER THE CAP OF 85)
+1 2nd best non-athletic rating (CAN GO OVER THE CAP OF 85)
Exception camps
These camps have different requirements and cost Experience requirements remain the same unless otherwise noted.These camps still count towards the 2 camp limit per season and career.
Mentor Camp - $1000
Must have a player on your team that has been an all-star (in the game, real life all star awards do not count) at the same position as the desired camped player (For example if you have an aging PG who was an all-star several years ago and was great at handling, jumpshot, and steals, you can camp a young player to gain ratings in handling, jumpshot, and steals). Excludes Strength/Quickness/Jumping.
+12 split evenly between mentor's top 3 ratings. Camped player must never have been to an all-star game. C can mentor PF and vice versa.
MENTOR CAMP BONUS (only one bonus per player for their career)
MVP - +2 to inside, jumpshot, and 3 pointer
DPOTY - +2 to Post D, Per D, Stealing, and Blocking
All League 1st team - +5 potential
All League 2nd team - +3 potential
All League 3rd team - +1 potential
Diamond in the rough - $500
+10 to any rating(s) of your choosing and +5 potential. Can only be used on players drafted in the 2nd round or undrafted players, can be the only camp a player has for this season, and can only be used once in a player's career. (Includes strength/quickness/jumping/potential)
Supercamp - $2000
+12 to any ratings of your choosing. Can only be used once in a player's career, and can be the only camp a player has for this season. +5 max to any one rating, cannot choose strength/quickness/jumping/potential.
Old guys camps
These camps can be used only on older players. These each cost $500 and can be used twice unless otherwise noted. The normal cap of 85 does not apply for any of these camps.
Old Man Strength
+5 strength to any player 32+ years old.
2nd Wind
+5 quickness to any player 32+ years old.
Late Bloomer
Gain +3 to any 3 ratings of your choice. May only be used on a player with more than 4 years of experience and only on a player who has never averaged 15+ minutes per game. Players who have previously received a supercamp or 4 years of regular camps are not eligible for late bloomer camps.
Young Guy Camps
These camps can be used only on younger players. These each cost $500 and can only be used once and do not count towards season limits.
Growth camp
Any player 19 or younger on your team grows 1 inch. Can only be used once in a player's career.
Filling Out camp - can only be used on PF/C who weigh less than 220lbs
Any player 19 or younger on your team gains 20 lbs and +8 strength. Can only be used once in a player's career.
Misc:
These can be used at any time for any player unless otherwise noted
Team Doctor $50
Reduce any injury by 1 days (reusable - max 1/2 of initial injury length, rounded down. So you could reduce a 21 day injury to 10 days by using this camp 11 times. Cannot be used during the playoffs. Only usable on injuries of 10+ days.)
Adapt $500
Any player gets -5 strength and is able to be the primary backup at a smaller position (a SF could backup SG with this camp for example). This does not allow a player to be able to 3rd string a position 2 smaller (a PF can backup SF with this, but cannot 3rd string SG). This camp does not work on Centers, as they can already backup PF. Adapting a Center does not allow them to backup SF.
Can only be used once per player for his career. This is signified with a period after a player's name. Players who come into the league with a period after their name are eligible for adapt camps, and will receive two periods, allowing them to backup 2 smaller positions.
Career Resurgance - $250
Permanently change the position of a player 28+ years old who has played less than 25 minutes each of the last 3 seasons (including this season if over 40 games played). Eligible changes are: PF to SF, SF to SG, SG to PG. WARNING: Changing a forward to a guard could permanently lower his rebounding ratings under-the-hood. Any of these changes may result in permanent changes in the defensive rating displayed, but under-the-hood ratings will remain the same.
Contracts:
Contract Extension - $500
Extend the expiring contract of any player with 70+ loyalty for ~110% of his current contract value. Usable once per year per team. Cannot be used on rookie contracts. Cannot be used two years in a row on the same player. Cannot be used on extended MLE contracts.
Expert Negotiator $500
Bring in an expert negotiator once the player's agent has revealed his contract demands. This allows you to increase or decrease the number of years on the deal by 1 (If increased, the new final year will be 110% of the previous final year. Cannot increase a max contract. Only usable once per contract offer.)
Extend 2nd rounder contract $200
Makes a 2nd round contract 3 years at 1,000,000. May be done at any time before the playoffs of a 2nd rounder's expiring contract.
Extend MLE contract $200 to two years (@ 7.5 mil), $500 to three years (@ 10 mil)
Makes an MLE contract either 2 or 3 years.
Extend LLE contract $100 to two years (@3 mil), $250 to three years (@5 mil)
Makes an LLE contract either 2 or 3 years.
Scouting:
Sharing scouting information with other GMs is forbidden - there will be consequences if I find out this is happening. Scouting requests must be PMed to a commish directly. Scouting can be done at any time.
Scout any player - $200 (includes all ratings + potential)
if the player is on a different team and you do not tell me the team then the request will be completely ignored
New GM Freebies
- New GMs get one free amnesty cut of any player. This player must be on the team at the time the new GM takes over, and does not count for the current season. The way it will be handled is the player's remaining years on the contract will be removed, but the current season's salary stays and that player turns into an expiring contract with no bird years. This can only be done between sim 22 (after trade deadline) and day 1 of FA on a new GMs 1st year with the team. If the GM misses that window then this amnesty opportunity is lost.
- If a bank was negative and reset to 0, new GMs will receive 2 free camps for their first season here.
Overcamping rule
- If you send a player to a camp they are not eligible for and it is caught at the end of the season when you are no longer able to camp, you are allowed a replacement camp which is any normal improvement camp that costs zero dollars but -3 potential.